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Modding
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- Creation v1.0.0-alpha.26 — a server you can leave running, days that last as long as you set them, and friendly fire finally offA dedicated headless server binary that hosts a save on a plain Linux or Windows box with no GPU or window, a day/night overhaul that honours your configured lengths and saves the time with your world, friendly fire off by default across every damage source, a Condemned fix so one player death no longer ends everyone else run, and a round of account and moderation hardening.
- Creation v1.0.0-alpha.25 — reforge, socket, and salvage your gear, a caster in the making, and a Nightmaw worth fearingThree new benches for working on your weapons — reforge to re-tune stats and attach a behavioral affix, socket to slot infusions that change damage type, salvage to break things down — plus groundwork for a divine caster class, the first pass of a game-wide difficulty calibration, the first properly tuned enemy in Nightmaw, lava pools deep underground, and damage-over-time you can finally see landing.
- Creation v1.0.0-alpha.24 — The Almanac opens up: chapters, discoveries, and milestones worth earningThe Fishing Almanac becomes the first chapter of a unified Almanac, joined by Discoveries that tracks the worlds you have visited and shares them with your party, and a milestones system that turns collection progress into cosmetic rewards — with Steam achievements wired to it. Plus decaying death piles on Forsaken, weather in cave biomes, idle animation variety, and a fix for travel wiping your coins and collection.
- Creation v1.0.0-alpha.23 — coins and vendors, permadeath that means it, and the monsters that were never comingA currency and vendor trade system — sell your fish and junk for coins, spend them on goods at a shop — plus Condemned worlds becoming true permadeath, a fix for hostile mobs that had never once spawned naturally in any world, two armor and healing corrections that made hazards trivial, text that no longer eats accented characters, and new modding primitives for locked chests, lethal warded regions, and structures hung in the void.
- Creation v1.0.0-alpha.22 — the big fix-it release: spawning without dying, multiplayer that stays in sync, and things that stop disappearingNo new feature this time — the largest bug-fix and hardening pass since the alpha began. A cluster of ways you could die or get stuck on spawn, multiplayer rubber-banding and bad reconnects, items and block edits lost on save, ranged attacks that never credited the shooter, mob taming that never worked at all, plus a broad server and client performance sweep and a round of denial-of-service and duplication fixes for hosted servers.
- Creation v1.0.0-alpha.21 — potions and poisons, two new strikes, grass that moves when you walk through it, and a game with a faceA full status-effect system with timed buffs and debuffs, a consumable item type behind it for potions and food, and a HUD countdown to watch — plus two granted combat verbs in the Wither and the Kindling, the decay and radiant damage types they bring, knee-high flora that sways in the wind and parts as you pass, a shared shader contract mods can read, a real application icon on Windows and macOS, and a family of backdrop and weather rendering fixes.
- Creation v1.0.0-alpha.20 — arrows that pierce and come back, a world that gets meaner as you go deeper, and a way homeProjectiles grew a whole kit — piercing shots, multishot spreads, boomerangs, and fire and blast damage — plus a reusable magic mirror to get you home, falling stalactites, kelp forests, and permanent updrafts and currents built into the terrain. Worldgen gains a real depth axis with spawn-anchored difficulty, modders get config presets and item tags, and chunk streaming is compressed.
- Creation v1.0.0-alpha.19 — fishing, an almanac to fill, deeper crafting, and a more dangerous worldA full fishing system — craft a rod, cast at water, and reel in fish, junk, and treasure, then fill a collection almanac — plus crafting that understands catalysts, byproducts, and fuel, terrain that can hurt you, water pools in caves, a server monetization policy, and a long list of fixes for falling through the world, getting stuck on respawn, and moving in water.
- Creation v1.0.0-alpha.17 — draw-and-hold bows, creatures that actually swing, a sky-world void floor, and a big stability passHold-to-charge weapons like bows that scale with how long you draw, a couple of creatures that finally perform their melee attacks, a void floor that makes falling off a sky world a real hazard, and a wide sweep of multiplayer and stability fixes — lost connections, chat flooding, a new-world crash, and inventory icons that stay correct as content changes.
- Creation v1.0.0-alpha.15 — armor and damage with real depth, a crafting menu you can actually use, and named crafting tiersArmor now follows a diminishing-returns curve instead of stacking to immunity, damage has types and sources, gear can resist specific damage and grant abilities, armor sets give cumulative bonuses — and the crafting menu is finally scrollable, filterable, and shows what you still need. Plus drowning that actually works, suffocation, and named crafting-station tiers.
- Creation v1.0.0-alpha.14 — travel between worlds, sealed gated areas, combat that hits with weight, and a huge config passPlayers can now move between separate worlds mid-session, blocks can be sealed doors that only open for the right key or ability, weapons and boss attacks knock targets back, and the mod config format got its largest consistency-and-strictness pass yet — plus fixes for the village, the invisible menu buttons, and doors and chests that never changed sprite.
- Creation v1.0.0-alpha.13 — segmented bosses, burrowing mobs, and another config consistency passThe groundwork for big set-piece bosses: multi-part "segmented" boss bodies with a shared health bar, mobs that burrow through solid terrain, and a scripting API to drive them — plus a continued top-to-bottom consistency pass across the mod config format, and a batch of fixes including the HUD icons and boss health bar.
- Creation v1.0.0-alpha.12 — flying mobs, falling sand, a big config cleanup, and a deep memory passMobs that fly, sand and gravel that fall, a sweeping consistency pass across every mod config (identifiers are now snake_case — a hard break that resets saves), a large memory-and-performance reduction across client and server, and a long list of crash, save-safety, and rendering fixes.
- Creation v1.0.0-alpha.11 — a big anti-cheat and reliability pass, stacking slabs, smarter mobs, and craftable recipe overridesA cluster of multiplayer exploit and crash fixes, more reliable Steam networking, slabs that stack into full blocks, mobs that pathfind over slabs and jump ledges, recipe overrides and custom crafting stations for modders, and a long list of crash and memory-leak fixes.
- Creation v1.0.0-alpha.10 — safer saves, smoother frame rate, cross-fading weather, and server flood protectionA batch of save-corruption and crash fixes, per-frame performance work for a smoother frame rate, weather that cross-fades instead of snapping, connection-flood protection for dedicated servers, and a round of weather/structure/tree config cleanup.
- Creation v1.0.0-alpha.9 — loot that comes to you, a cleaner mob/ore/player config, and configurable weapons and movementA pickup magnet that gathers dropped loot toward you, a restructured mob/ore/player config with clearer names, configurable weapon swing hitboxes and player movement, drifting light particles, and a batch of fixes plus security hardening.
- Creation v1.0.0-alpha.8 — a big modding-config cleanup, host auto-operator, shift-click, and a pile of slab fixesConfig files that tell you when you make a typo instead of silently ignoring it, one file per biome, a cleaner loot-table schema, the host is now automatically an operator, shift-click to move stacks, projectiles that despawn, and a batch of slab and input fixes.
- Creation v1.0.0-alpha.7 — correct config math, dupe exploits closed, and a cooler, calmer clientConfig math expressions that actually compute the right answer, killable regenerating bosses, item-duplication and crafting exploits closed, worlds that no longer hang on the loading screen, and a client that stops pinning a CPU core all session.
- Creation v1.0.0-alpha.5 — crash-safe saves, memory-leak fixes, and a full modding referenceWorld saves that survive a crash mid-write, a batch of memory leaks fixed for long play sessions, a complete Lua API reference for modders, chat history recall, and hardened multiplayer networking.
- Creation v1.0.0-alpha.3 — beds and respawn points, reworked world generation, and a modernization passSet your own respawn point with the new bed, a rebuilt world generator with real spawn probabilities, leaner networking, and a fix for stacking mob music.
- Creation v1.0.0-alpha.2 — new graphics backend, modder docs, and a stability passA rebuilt rendering backend, a first wave of modding documentation, and a long list of crash and correctness fixes across the engine.
- Creation enters Closed Alpha — v1.0.0-alpha.1The first playable, downloadable build of Creation is here — a look at what you can play, and what you can build.