Tagged
Performance
8 posts · All posts
- Creation v1.0.0-alpha.22 — the big fix-it release: spawning without dying, multiplayer that stays in sync, and things that stop disappearingNo new feature this time — the largest bug-fix and hardening pass since the alpha began. A cluster of ways you could die or get stuck on spawn, multiplayer rubber-banding and bad reconnects, items and block edits lost on save, ranged attacks that never credited the shooter, mob taming that never worked at all, plus a broad server and client performance sweep and a round of denial-of-service and duplication fixes for hosted servers.
- Creation v1.0.0-alpha.13 — segmented bosses, burrowing mobs, and another config consistency passThe groundwork for big set-piece bosses: multi-part "segmented" boss bodies with a shared health bar, mobs that burrow through solid terrain, and a scripting API to drive them — plus a continued top-to-bottom consistency pass across the mod config format, and a batch of fixes including the HUD icons and boss health bar.
- Creation v1.0.0-alpha.12 — flying mobs, falling sand, a big config cleanup, and a deep memory passMobs that fly, sand and gravel that fall, a sweeping consistency pass across every mod config (identifiers are now snake_case — a hard break that resets saves), a large memory-and-performance reduction across client and server, and a long list of crash, save-safety, and rendering fixes.
- Creation v1.0.0-alpha.10 — safer saves, smoother frame rate, cross-fading weather, and server flood protectionA batch of save-corruption and crash fixes, per-frame performance work for a smoother frame rate, weather that cross-fades instead of snapping, connection-flood protection for dedicated servers, and a round of weather/structure/tree config cleanup.
- Creation v1.0.0-alpha.7 — correct config math, dupe exploits closed, and a cooler, calmer clientConfig math expressions that actually compute the right answer, killable regenerating bosses, item-duplication and crafting exploits closed, worlds that no longer hang on the loading screen, and a client that stops pinning a CPU core all session.
- Creation v1.0.0-alpha.5 — crash-safe saves, memory-leak fixes, and a full modding referenceWorld saves that survive a crash mid-write, a batch of memory leaks fixed for long play sessions, a complete Lua API reference for modders, chat history recall, and hardened multiplayer networking.
- Creation v1.0.0-alpha.4 — animated projectiles, an item-dupe fix, and multiplayer hardeningLooping projectile flight animations, a fix for duplicated item pickups, projectiles that froze at high frame rates, and tougher multiplayer networking.
- Creation v1.0.0-alpha.2 — new graphics backend, modder docs, and a stability passA rebuilt rendering backend, a first wave of modding documentation, and a long list of crash and correctness fixes across the engine.