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Creatures
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- Creation v1.0.0-alpha.25 — reforge, socket, and salvage your gear, a caster in the making, and a Nightmaw worth fearingThree new benches for working on your weapons — reforge to re-tune stats and attach a behavioral affix, socket to slot infusions that change damage type, salvage to break things down — plus groundwork for a divine caster class, the first pass of a game-wide difficulty calibration, the first properly tuned enemy in Nightmaw, lava pools deep underground, and damage-over-time you can finally see landing.
- Creation v1.0.0-alpha.23 — coins and vendors, permadeath that means it, and the monsters that were never comingA currency and vendor trade system — sell your fish and junk for coins, spend them on goods at a shop — plus Condemned worlds becoming true permadeath, a fix for hostile mobs that had never once spawned naturally in any world, two armor and healing corrections that made hazards trivial, text that no longer eats accented characters, and new modding primitives for locked chests, lethal warded regions, and structures hung in the void.
- Creation v1.0.0-alpha.17 — draw-and-hold bows, creatures that actually swing, a sky-world void floor, and a big stability passHold-to-charge weapons like bows that scale with how long you draw, a couple of creatures that finally perform their melee attacks, a void floor that makes falling off a sky world a real hazard, and a wide sweep of multiplayer and stability fixes — lost connections, chat flooding, a new-world crash, and inventory icons that stay correct as content changes.
- Creation v1.0.0-alpha.12 — flying mobs, falling sand, a big config cleanup, and a deep memory passMobs that fly, sand and gravel that fall, a sweeping consistency pass across every mod config (identifiers are now snake_case — a hard break that resets saves), a large memory-and-performance reduction across client and server, and a long list of crash, save-safety, and rendering fixes.
- Creation v1.0.0-alpha.11 — a big anti-cheat and reliability pass, stacking slabs, smarter mobs, and craftable recipe overridesA cluster of multiplayer exploit and crash fixes, more reliable Steam networking, slabs that stack into full blocks, mobs that pathfind over slabs and jump ledges, recipe overrides and custom crafting stations for modders, and a long list of crash and memory-leak fixes.
- Creation v1.0.0-alpha.6 — combat that actually feels fair, unified drop tables, and a big security passPer-hit damage cooldowns and post-hit invulnerability, one unified drop-table system for every breakable thing in the game, a faster mob-targeting index, and a wide security-hardening pass across the client, server, and mod sandbox.