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- Creation v1.0.0-alpha.25 — reforge, socket, and salvage your gear, a caster in the making, and a Nightmaw worth fearingThree new benches for working on your weapons — reforge to re-tune stats and attach a behavioral affix, socket to slot infusions that change damage type, salvage to break things down — plus groundwork for a divine caster class, the first pass of a game-wide difficulty calibration, the first properly tuned enemy in Nightmaw, lava pools deep underground, and damage-over-time you can finally see landing.
- Creation v1.0.0-alpha.23 — coins and vendors, permadeath that means it, and the monsters that were never comingA currency and vendor trade system — sell your fish and junk for coins, spend them on goods at a shop — plus Condemned worlds becoming true permadeath, a fix for hostile mobs that had never once spawned naturally in any world, two armor and healing corrections that made hazards trivial, text that no longer eats accented characters, and new modding primitives for locked chests, lethal warded regions, and structures hung in the void.
- Creation v1.0.0-alpha.21 — potions and poisons, two new strikes, grass that moves when you walk through it, and a game with a faceA full status-effect system with timed buffs and debuffs, a consumable item type behind it for potions and food, and a HUD countdown to watch — plus two granted combat verbs in the Wither and the Kindling, the decay and radiant damage types they bring, knee-high flora that sways in the wind and parts as you pass, a shared shader contract mods can read, a real application icon on Windows and macOS, and a family of backdrop and weather rendering fixes.
- Creation v1.0.0-alpha.20 — arrows that pierce and come back, a world that gets meaner as you go deeper, and a way homeProjectiles grew a whole kit — piercing shots, multishot spreads, boomerangs, and fire and blast damage — plus a reusable magic mirror to get you home, falling stalactites, kelp forests, and permanent updrafts and currents built into the terrain. Worldgen gains a real depth axis with spawn-anchored difficulty, modders get config presets and item tags, and chunk streaming is compressed.
- Creation v1.0.0-alpha.18 — block and parry, hits that finally feel like hits, death with stakes, and bosses you can take apartA full defensive kit with block and parry to sit beside dodge, a game-feel pass that brings back the hurt-flash and adds screen shake, hitstop, and floating damage numbers, a drop-on-death system that gives dying real stakes, thrown weapons, and multi-part bosses you can dismantle piece by piece — plus multi-station crafting and block tags.
- Creation v1.0.0-alpha.17 — draw-and-hold bows, creatures that actually swing, a sky-world void floor, and a big stability passHold-to-charge weapons like bows that scale with how long you draw, a couple of creatures that finally perform their melee attacks, a void floor that makes falling off a sky world a real hazard, and a wide sweep of multiplayer and stability fixes — lost connections, chat flooding, a new-world crash, and inventory icons that stay correct as content changes.
- Creation v1.0.0-alpha.16 — combat you can read and dodge, double jump and air dash, exploding projectiles, and giant landmark structuresAttacks now wind up before they land so they can be read and dodged, every player gets an evasive dodge roll, gear can grant a double jump or air dash that doubles as a key to gated areas, projectiles can burst into fire and blast clouds, and world generation gained huge multi-chunk landmark structures — plus per-biome terrain tint and a hard save reset.
- Creation v1.0.0-alpha.15 — armor and damage with real depth, a crafting menu you can actually use, and named crafting tiersArmor now follows a diminishing-returns curve instead of stacking to immunity, damage has types and sources, gear can resist specific damage and grant abilities, armor sets give cumulative bonuses — and the crafting menu is finally scrollable, filterable, and shows what you still need. Plus drowning that actually works, suffocation, and named crafting-station tiers.
- Creation v1.0.0-alpha.14 — travel between worlds, sealed gated areas, combat that hits with weight, and a huge config passPlayers can now move between separate worlds mid-session, blocks can be sealed doors that only open for the right key or ability, weapons and boss attacks knock targets back, and the mod config format got its largest consistency-and-strictness pass yet — plus fixes for the village, the invisible menu buttons, and doors and chests that never changed sprite.
- Creation v1.0.0-alpha.9 — loot that comes to you, a cleaner mob/ore/player config, and configurable weapons and movementA pickup magnet that gathers dropped loot toward you, a restructured mob/ore/player config with clearer names, configurable weapon swing hitboxes and player movement, drifting light particles, and a batch of fixes plus security hardening.
- Creation v1.0.0-alpha.6 — combat that actually feels fair, unified drop tables, and a big security passPer-hit damage cooldowns and post-hit invulnerability, one unified drop-table system for every breakable thing in the game, a faster mob-targeting index, and a wide security-hardening pass across the client, server, and mod sandbox.