Biome Backdrop Texture Configuration
Configure scrolling, animated background images displayed behind the world for a specific biome.
Biome backdrops are scrolling background images displayed behind the world while the player is in a particular biome. Each biome can have one or more independently animated and parallax-scrolling layers.
File Location
Biome backdrop textures are declared in:
mods/<your-mod>/assets/textures/biome-backdrops/biome-backdrops.yaml
Texture images go in the same folder:
mods/<your-mod>/assets/textures/biome-backdrops/<name>.png
The file name must match the layer’s name field exactly (case-sensitive).
Minimal Example
textures:
- name: forest
layers:
- name: forest
frame-count: 1
frame-width: 1920
frame-height: 1080
This registers a biome backdrop named forest rendered from forest.png (the PNG filename must match the name exactly, case included). It will be referred to as YourMod:forest anywhere a biome backdrop name is expected. With no animation or parallax specified, the backdrop is a static image with default scroll behavior.
Full Field Reference
textures:
- name: forest # Required. Registered as YourMod:forest
layers: # Required. One or more visual layers
- name: forest # Required. Base name of the PNG file for this layer
frame-count: 4 # Required. Number of frames in the sprite strip
frame-width: 1920 # Required. Width of one frame in pixels
frame-height: 1080 # Required. Height of one frame in pixels
frame-time-ms: 500 # Optional. Milliseconds per frame (default: 100)
frame-durations-ms: # Optional. Per-frame timing override (see below)
- count: 2
duration-ms: 80
- count: 2
duration-ms: 3000
parallax: 0.25 # Optional. Parallax scroll multiplier (default: 1.0)
direction: right # Optional. Scroll direction: LEFT or RIGHT (default: RIGHT)
scale-resolution: 2.0 # Optional. Scale factor for the layer (default: 1.0)
vertical-offset: 100 # Optional. Vertical pixel offset (default: 0)
horizontal-offset: 0 # Optional. Horizontal pixel offset (default: 0)
Top-level fields
| Field | Required | Description |
|---|---|---|
name | Yes | Identifier for this backdrop. Registered as ModName:name. Must match the biome name this backdrop is associated with. |
override | No | Full name of another mod’s biome backdrop to replace (e.g. Creation:forest). See Overrides. |
layers | Yes | List of visual layers. At least one required. Layers are drawn in declaration order, bottom to top. |
Layer fields
| Field | Required | Default | Description |
|---|---|---|---|
name | Yes | — | Base name of the PNG file. The file must be <name>.png in the same folder. |
frame-count | Yes | — | How many frames the animation has. Use 1 for a static layer. |
frame-width | Yes | — | Width of a single frame in pixels. |
frame-height | Yes | — | Height of a single frame in pixels. |
frame-time-ms | No | 100 | Default milliseconds per frame. Used when frame-durations-ms is absent or doesn’t match frame-count. |
frame-durations-ms | No | — | Per-frame timing override. See Per-Frame Timing. |
parallax | No | 1.0 | Horizontal scroll speed multiplier based on the player’s world position. 0.0 = pinned (no scroll), 1.0 = matches player movement, values in between create a parallax depth effect. |
direction | No | RIGHT | Horizontal scroll direction. LEFT or RIGHT. |
scale-resolution | No | 1.0 | Scale factor applied to the layer when rendering. Use 2.0 to display the image at twice its pixel size. |
vertical-offset | No | 0 | Vertical pixel offset applied to the backdrop. Positive values shift the image upward. Only applies in-game; the main menu always renders backdrops at offset 0. |
horizontal-offset | No | 0 | Horizontal pixel offset applied to the backdrop before parallax scrolling is applied. |
Sprite Sheet Format
Each layer is a single PNG containing all animation frames in a horizontal strip:
[ frame 0 ][ frame 1 ][ frame 2 ] …
- Total image width =
frame-width × frame-count - Total image height =
frame-height - Frames are read left to right during playback
For a static backdrop (frame-count: 1), the image is just the single full-size frame.
Per-Frame Timing
By default, all frames display for the same duration (frame-time-ms). To give individual frames different hold times, add frame-durations-ms to the layer.
Two entry formats are supported and can be mixed freely:
Flat — one value per frame:
frame-durations-ms: [80, 80, 3000, 3000]
Batch — a duration applied to several consecutive frames:
frame-durations-ms:
- count: 2
duration-ms: 80
- count: 2
duration-ms: 3000
Both produce the same result: frames 0–1 last 80 ms each, frames 2–3 last 3000 ms each.
Note: The total number of entries (after expanding batches) must equal
frame-countexactly. If the counts do not match,frame-durations-msis ignored andframe-time-msis used for all frames instead.
Multiple Layers
A biome backdrop can have several layers drawn on top of each other. Layers render in declaration order (first declared = bottom). Each layer has its own animation, parallax, and direction settings, allowing complex depth-layered backgrounds.
textures:
- name: forest
layers:
- name: forest_background
frame-count: 1
frame-width: 1920
frame-height: 1080
parallax: 0.1
- name: forest_midground
frame-count: 4
frame-width: 1920
frame-height: 1080
frame-time-ms: 500
parallax: 0.25
- name: forest_foreground
frame-count: 2
frame-width: 1920
frame-height: 1080
frame-time-ms: 200
parallax: 0.5
direction: left
Overrides
Your mod can replace the texture used for any biome backdrop from another mod without changing that mod’s files. Add override with the full mod-namespaced name of the biome backdrop to replace:
textures:
- name: forest
override: Creation:forest
layers:
- name: forest
frame-count: 1
frame-width: 1920
frame-height: 1080
- The
namefield is still required — each layer’s replacement PNG is located by itsnamein your mod’s folder, as usual. - Your override entry fully replaces the target’s registered texture, so redeclare every layer you want to keep.
Complete Example
A forest biome backdrop with two layers — a static distant background and an animated foreground with mixed frame timing:
textures:
- name: forest
layers:
- name: forest_background
frame-count: 1
frame-width: 1920
frame-height: 1080
parallax: 0.1
scale-resolution: 1.0
- name: forest
frame-count: 4
frame-width: 1920
frame-height: 1080
frame-time-ms: 500
frame-durations-ms:
- count: 2
duration-ms: 80
- count: 2
duration-ms: 3000
parallax: 0.25
direction: right
The background layer scrolls very slowly (0.1×). The foreground layer has 4 frames: the first two cycle quickly at 80 ms each, and the last two hold for 3 seconds each — useful for subtle ambient animation like light rays or swaying foliage with long pauses.