<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>CREATION</title><description>A 2D sandbox adventure in a world lost to time. Build, explore, battle bosses, and mod a living world — solo or with friends.</description><link>https://creation-game.com/</link><item><title>Creation v1.0.0-alpha.10 — safer saves, smoother frame rate, cross-fading weather, and server flood protection</title><link>https://creation-game.com/blog/alpha-1-0-0-10/</link><guid isPermaLink="true">https://creation-game.com/blog/alpha-1-0-0-10/</guid><description>A batch of save-corruption and crash fixes, per-frame performance work for a smoother frame rate, weather that cross-fades instead of snapping, connection-flood protection for dedicated servers, and a round of weather/structure/tree config cleanup.</description><pubDate>Sat, 18 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Creation v1.0.0-alpha.11 — a big anti-cheat and reliability pass, stacking slabs, smarter mobs, and craftable recipe overrides</title><link>https://creation-game.com/blog/alpha-1-0-0-11/</link><guid isPermaLink="true">https://creation-game.com/blog/alpha-1-0-0-11/</guid><description>A cluster of multiplayer exploit and crash fixes, more reliable Steam networking, slabs that stack into full blocks, mobs that pathfind over slabs and jump ledges, recipe overrides and custom crafting stations for modders, and a long list of crash and memory-leak fixes.</description><pubDate>Mon, 20 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Creation v1.0.0-alpha.12 — flying mobs, falling sand, a big config cleanup, and a deep memory pass</title><link>https://creation-game.com/blog/alpha-1-0-0-12/</link><guid isPermaLink="true">https://creation-game.com/blog/alpha-1-0-0-12/</guid><description>Mobs that fly, sand and gravel that fall, a sweeping consistency pass across every mod config (identifiers are now snake_case — a hard break that resets saves), a large memory-and-performance reduction across client and server, and a long list of crash, save-safety, and rendering fixes.</description><pubDate>Fri, 24 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Creation v1.0.0-alpha.13 — segmented bosses, burrowing mobs, and another config consistency pass</title><link>https://creation-game.com/blog/alpha-1-0-0-13/</link><guid isPermaLink="true">https://creation-game.com/blog/alpha-1-0-0-13/</guid><description>The groundwork for big set-piece bosses: multi-part &quot;segmented&quot; boss bodies with a shared health bar, mobs that burrow through solid terrain, and a scripting API to drive them — plus a continued top-to-bottom consistency pass across the mod config format, and a batch of fixes including the HUD icons and boss health bar.</description><pubDate>Sat, 25 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Creation v1.0.0-alpha.14 — travel between worlds, sealed gated areas, combat that hits with weight, and a huge config pass</title><link>https://creation-game.com/blog/alpha-1-0-0-14/</link><guid isPermaLink="true">https://creation-game.com/blog/alpha-1-0-0-14/</guid><description>Players can now move between separate worlds mid-session, blocks can be sealed doors that only open for the right key or ability, weapons and boss attacks knock targets back, and the mod config format got its largest consistency-and-strictness pass yet — plus fixes for the village, the invisible menu buttons, and doors and chests that never changed sprite.</description><pubDate>Mon, 27 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Creation v1.0.0-alpha.2 — new graphics backend, modder docs, and a stability pass</title><link>https://creation-game.com/blog/alpha-1-0-0-2/</link><guid isPermaLink="true">https://creation-game.com/blog/alpha-1-0-0-2/</guid><description>A rebuilt rendering backend, a first wave of modding documentation, and a long list of crash and correctness fixes across the engine.</description><pubDate>Thu, 09 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Creation v1.0.0-alpha.3 — beds and respawn points, reworked world generation, and a modernization pass</title><link>https://creation-game.com/blog/alpha-1-0-0-3/</link><guid isPermaLink="true">https://creation-game.com/blog/alpha-1-0-0-3/</guid><description>Set your own respawn point with the new bed, a rebuilt world generator with real spawn probabilities, leaner networking, and a fix for stacking mob music.</description><pubDate>Fri, 10 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Creation v1.0.0-alpha.4 — animated projectiles, an item-dupe fix, and multiplayer hardening</title><link>https://creation-game.com/blog/alpha-1-0-0-4/</link><guid isPermaLink="true">https://creation-game.com/blog/alpha-1-0-0-4/</guid><description>Looping projectile flight animations, a fix for duplicated item pickups, projectiles that froze at high frame rates, and tougher multiplayer networking.</description><pubDate>Fri, 10 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Creation v1.0.0-alpha.5 — crash-safe saves, memory-leak fixes, and a full modding reference</title><link>https://creation-game.com/blog/alpha-1-0-0-5/</link><guid isPermaLink="true">https://creation-game.com/blog/alpha-1-0-0-5/</guid><description>World saves that survive a crash mid-write, a batch of memory leaks fixed for long play sessions, a complete Lua API reference for modders, chat history recall, and hardened multiplayer networking.</description><pubDate>Sat, 11 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Creation v1.0.0-alpha.6 — combat that actually feels fair, unified drop tables, and a big security pass</title><link>https://creation-game.com/blog/alpha-1-0-0-6/</link><guid isPermaLink="true">https://creation-game.com/blog/alpha-1-0-0-6/</guid><description>Per-hit damage cooldowns and post-hit invulnerability, one unified drop-table system for every breakable thing in the game, a faster mob-targeting index, and a wide security-hardening pass across the client, server, and mod sandbox.</description><pubDate>Sun, 12 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Creation v1.0.0-alpha.7 — correct config math, dupe exploits closed, and a cooler, calmer client</title><link>https://creation-game.com/blog/alpha-1-0-0-7/</link><guid isPermaLink="true">https://creation-game.com/blog/alpha-1-0-0-7/</guid><description>Config math expressions that actually compute the right answer, killable regenerating bosses, item-duplication and crafting exploits closed, worlds that no longer hang on the loading screen, and a client that stops pinning a CPU core all session.</description><pubDate>Tue, 14 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Creation v1.0.0-alpha.8 — a big modding-config cleanup, host auto-operator, shift-click, and a pile of slab fixes</title><link>https://creation-game.com/blog/alpha-1-0-0-8/</link><guid isPermaLink="true">https://creation-game.com/blog/alpha-1-0-0-8/</guid><description>Config files that tell you when you make a typo instead of silently ignoring it, one file per biome, a cleaner loot-table schema, the host is now automatically an operator, shift-click to move stacks, projectiles that despawn, and a batch of slab and input fixes.</description><pubDate>Thu, 16 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Creation v1.0.0-alpha.9 — loot that comes to you, a cleaner mob/ore/player config, and configurable weapons and movement</title><link>https://creation-game.com/blog/alpha-1-0-0-9/</link><guid isPermaLink="true">https://creation-game.com/blog/alpha-1-0-0-9/</guid><description>A pickup magnet that gathers dropped loot toward you, a restructured mob/ore/player config with clearer names, configurable weapon swing hitboxes and player movement, drifting light particles, and a batch of fixes plus security hardening.</description><pubDate>Fri, 17 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Creation enters Closed Alpha — v1.0.0-alpha.1</title><link>https://creation-game.com/blog/closed-alpha-1-0-0/</link><guid isPermaLink="true">https://creation-game.com/blog/closed-alpha-1-0-0/</guid><description>The first playable, downloadable build of Creation is here — a look at what you can play, and what you can build.</description><pubDate>Thu, 02 Jul 2026 00:00:00 GMT</pubDate></item></channel></rss>